Among other games like Spelunky, Demon’s Souls, and The Binding Of Isaac, it showed that even if you weren’t making a strict roguelike game, there were still plenty of useful lessons to be learned from the genre’s structure. One that went over very well, and rightfully so, was 2012’s FTL ($9.99) from Subset Games, which rolled the basic spirit of a roguelike into a spaceship sim to create something entirely new. That has resulted in some very interesting and enjoyable variations on the theme. A genre once almost totally represented by so few games that you could count them off on your fingers now has a strong influence, especially in the PC and mobile gaming markets. The basic elements of the genre have been used in many popular games that might not be strictly considered roguelikes but owe a massive debt to the genre nonetheless. The boom of indie developers and the surging interest in more compact gaming experiences in the last ten years has seen the genre make a big comeback. They still had a dedicated following during those years, with games like Nethack, Angband, and Japan’s Mystery Dungeon series carrying the torch for the genre. After being fairly popular in the early stages of home computing, they soon gave way to bigger, more persistent adventures. Some of the earliest video game RPGs were roguelikes, but if you didn’t notice them around for a couple of decades, nobody would blame you.
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